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Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts
Sunday, September 21, 2008
Wednesday, December 19, 2007
Tuesday, October 16, 2007
Win A Wii (COMPETITION)

There was a lot of wordplay in this Sunday's Sunday Times magazine (around the Wii).
Wii will rock you.
The console is worth R2799 and is available now in South Africa. It's different to the other gaming consoles (XBOX and SP3) because it is simple plug and plug, and uses the fun concept of a motion console. Wii says it best: Wii would like to play!
From Sunday Times:
You say you want a Wiivolution
Don’t like games? Find them too demanding? Wait till you try Nintendo’s new console, where all you need is arms. James Francis gets a grip.
The story of Wii is the story of the comeback kid. Nintendo, a company that opened its doors over a century ago to sell card games, has brought the world some of its biggest gaming icons: Mario, Donkey Kong, Pokémon, to name a few.
I believe Wii is huge overseas, ranking second behind XBOX, and ahead of SP3.
More stories on Gaming:
Click here to enter the Win a Wii competition.
Tuesday, October 09, 2007
Getting Real about Kids and Gaming

From escapistmagazine.com:
When I heard Wil Wheaton punctuated his keynote address at PAX with the cry "don't be a dick," I was wildly enthusiastic. Finally, I thought - he must be talking about reaching outside the gaming community with a positive message.
By the end of the speech, he was, sort of. The problem is starting a keynote by telling Jack Thompson to suck your balls isn't exactly going to get you the nod from Miss Manners. In fact, it's going to make a lot of people immediately stop listening - the ones who need to listen the most.

Oh, I agree with Will's sentiment; if I had balls, Jack Thompson could suck them. He's a hateful, abusive, violent human being - utterly unlike all the gamers and game developers I know personally. But responding to his negative energy with more negative energy isn't ever going to shut him up, and what it is going to do is cause more people to view the videogame community as abrasive, violent, thoughtless, uneducated and dangerous.
I'm really not even going to get into the censorship issue, because it's complex, under-researched and thorny.
What I do want to talk about is a critical audience that has been somewhat reassured by Nintendo's positive branding: parents.
I played Primal Rage (with the blood setting on) when I was in that dangerous early teen phase, yet I can't watch gory movies without getting nightmares, and I've come close to passing out at the sight of my own blood. But while we, as a gaming community, have a more direct experience with the dangers, or lack thereof, of videogames, the parents of the current generation don't, and they're terrified of them. This doesn't, however, make them bad parents.
Good Parent, Bad Parent
The most common counterargument to the videogame censorship force is that only bad parents would allow their children to have violent videogames. Obviously, good parents don't need censors, because they'll protect their kids themselves.
This argument is flawed for a couple of reasons. First, while most people are concerned about their own children, they also aren't happy if the "wrong" kids are devouring a bunch of videogames and practicing to become an army of the next generation's Unabombers. By throwing out the "only bad parents let their kids have violent games" argument, not only are we not responding to the issue - you know, with data - we're further alienating these parents motivated enough to engage in a dialogue about games with us.
And through that alienation we are feeding their very precise fears: If they don't exert some control over this force that they utterly don't understand - by removing it from their kids' environment entirely - they are going to be bad parents.
For more click here.
NVDL: I have a suggestion to combat crime in South Africa (which is infamous for its violence). Introduce violent TV games to those communities especially susceptible to violent crime. At least that ought to keep the criminals indoors, able to voyearistically do justice to their most violent fantasies. You think I'm joking?
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